![]() ![]() The soundtrack now is actually about twice the size of the version I posted during the RAR! remix contest, so I look forward to sharing that with everyone. Once we had that established, it wasn’t too hard to come up with the theme.Īs for keeping a cohesive sound, a lot of it came down to using the same pool of samples and synths for each track, as well as simply trying to stay in the same ‘mood’ – e.g. We wanted to make a lighthearted piece with some elements of caution and danger, while also calling to mind 80s synth cheese and 8/16 bit video games. I wrote that piece primarily in a single live session with my good friend and fellow Philly composer Mike Worth, one of the other co-founders of Space Whale Studios. ![]() The piece that actually defined the basic ‘sound’ for the rest of the soundtrack was the main theme, which came first. How did you approach getting this unified sound and what considerations did you have to take into account before you wrote the first note of music? – I would like to start off by asking you some questions about your work on Return All Robots! I enjoyed listening to the soundtrack and it has a very cohesive sound. He graciously agreed to answer my questions via email. I was recently lucky enough to interview Video Game Composer, Electronic Artist, Sample Developer and co-founder of Space Whale Studios, Zircon, whose work I have been a fan of for quite some time.
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